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Hello neighbor beta 3 basement
Hello neighbor beta 3 basement













You should then go down the hall that The Thing came from and use the double-jump ability from Fear Darkness to get over a fence blocking the door marked with an exit sign. You need to use the invisibility ability from Fear Supermarket to avoid being caught as The Thing walks down the corridor. It patrols a long corridor and will catch you if it sees you. All three abilities from the Fear Rooms are required from here on. The basement texture is also slightly darker, tilted and worn down.

hello neighbor beta 3 basement

In Act 3, the layout of the basement is much of the same as in Act 1, but the accessible areas are different. The player gets cornered and will be captured by Mr. At the end of the passageway is a door locked with three locks. Peterson catches the player here, they are simply put back at the beginning of the passageway and must repeat the chase. They must make their way to the end of this passageway without being caught. Peterson enters behind the player and will begin to chase them. The electric fence blocking a generator will open, allowing players to turn it on and then make their way back to the EXIT door, then flip the switch to remove the gate. The player must make their way to the end, while avoiding Mr. Upon doing so, the gates shut and will block the player's path, requiring them to use the doors. This will create a path for the player to follow, and they must then turn off the power. The player must get to the end of the basement, and make their way back to the beginning while removing the chairs blocking all the doors. It contains a secret passageway leading to a run-down bedroom in the real basement a maze of corridors and rooms. However, upon trying to open the washing machine, the entire front hinges open, revealing itself to be a secret door. In Act 1 of the full game, the basement appears to be an ordinary junk room at the bottom of a staircase, containing boxes, a shelf, a boiler and a washing machine. The basement door in Beta 1 and 2 Appearance and Gameplay Hello Neighbor (Full Game) Act 1 The basement door in Act 1 is a yellow wooden door with a silver handle. INFORMATION REQUIRED The Door Itself Hello Neighbor (Full Game) Act 1 It can be accessed by using the red key to unlock the lock. Peterson will barricade the basement door by locking it with the red lock.

hello neighbor beta 3 basement

Peterson shutting someone in his basement (this is Aaron Peterson). Intrigued, Nicky approaches the house and will catch a glimpse of Mr. Nicky Roth will hear commotion coming from Mr. The basement's entrance is quite obvious in fact, it's seen in the introduction cutscene in Act 1. MORE INFORMATION REQUIRED Location Hello Neighbor (Full Game)

hello neighbor beta 3 basement

Shortly after moving into 910 Friendly Court in 1991, Theodore Peterson set up an office in the basement and started to work in it.















Hello neighbor beta 3 basement